![]() ![]() The game thinks you want to load the save, because the game only looks at the more limited context when you press Enter. Select a save file, and put the cursor over Cancel. In screens where you can select two different things - i.e., an item in a scrollbox, and also a menu item with the mouse - Enter generally only interacts with the more limited box within the menu, anything outside the box.Īn example: Go to the Load screen. ![]() You will have to use two different "confirm" buttons: as the "Enter" key and as the Left Mouse Button. In menus, however, things are a bit more complicated. will always work for this regardless of whether you make this change.īecause of the way KOTOR is set up on PC, there are some potentially confusing aspects to this profile. You will need to change this setting in the game.Ĭhange "Mini-Game Action" key binding to R to enable as a button for mini-game actions. Right: Medical Item (2nd of 4 slots at the lower right)ĭown: Non-Medical Item (3rd of 4 slots at the lower right) Left: Defensive Power (1st of 4 slots at the lower right) Up: Grenade (3rd of 3 slots above enemy target) Mine (4th of 4 slots at the lower right) Now there is only one while-held set switch, so no one should run in to the bug that can surface with more than one.Look, Move Cursor Toggle Cursor during combat/movement (literally: toggle Right Mouse Button)Ĭlick/Accept a Cursor-Selected Option Hack Security Toggle Stealth R-Button + L-Stick now always toggles walk speed - no need to hold it. Moved Quick Save from R-Button + Back to R-Button + Start (matching ME2 profile change) If you like this profile, I've made a similar one for Mass Effect 2. Set3Button4Slots=RELEASE ZONE 0.01s,6,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,I Set3Button3Slots=RELEASE ZONE 0.01s,8,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,J Set3Button1Slots=RELEASE ZONE 0.01s,5,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,U Set1Button12Slots=RELEASE ZONE 0.01s,L,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,M Set3TriggerRightSlots=Left Mouse Button (1) Set3TriggerLeftSlots=Right Mouse Button (2) ![]() Set3Button6Slots=RELEASE ZONE 0.01s,3,RELEASE ZONE 0.15s Set3Button4Slots=RELEASE ZONE 0.01s,5,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,U Set3Button3Slots=RELEASE ZONE 0.01s,6,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,I Set3Button2Slots=RELEASE ZONE 0.01s,7,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,O Set3Button1Slots=RELEASE ZONE 0.01s,8,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,J Set1TriggerRightSlots=Left Mouse Button (1) Set1TriggerLeftSlots=Right Mouse Button (2) Set1Button10Slots=RELEASE ZONE 0.01s,L,RELEASE ZONE 0.90s,HOLD ZONE 1.00s,M Set1Button5Slots=HOLD ZONE 0.16s,Left Shift,RELEASE ZONE 0.01s,2,L,RELEASE ZONE 0.15s Set1Button2Slots=RELEASE ZONE 0.01s,F,RELEASE ZONE 0.75s,HOLD ZONE 1.50s,N I'd appreciate confirmation from someone who has a non-XInput pad.Ĭode: Select all - Xpadder Profile Data. If you are using a non-XInput controller, I think this won't be an issue, but I'm not certain of that. See it for details, and give Primal a ThankYou while you're there. Primal Fear figured out how to correct this, and the details are in this post. ME1 has some half-remaining gamepad support that will cause some glitchy behavior, such as the camera seizing up during some in-game movements like a hard left. If you are using an XBox 360/XInput controller, you will need to download an additional file to correct a bug. This is how these keys are set up by default in ME2, anyhow, and I personally think that Bioware made that change for the better. ![]() The change helps the Mako controls perform as specified, with Thrust on the A button and the Right Button being one way to zoom. Swapping the primary HUD and Storm keys does, of course, mean you have to use them in those altered positions if you use the keyboard. Add Secondary Turret Zoom Key (Enables turret zoom for L-Button/L2, R-Stick/R3) Add Secondary Change Zoom Level key (Enables sniper rifle zoom for L-Button/L2, R-Stick/R3) You will need to make these binding changes in the game. If you find DPad Forward advances rings too slowly, try using R-Trigger/R1 instead. Tip: The Dpad can be used to play the hacking mini-game. This seems to be the convention for many console games (ME2 included), and it makes sense to me, given the difference in design between shoulder buttons and triggers on the XBox vs. While ME2 XBox was the basis for the layout, there are changes made to accomodate the PC's greater number of hotkeys, and Xpadder's own contributions to what's possible - not to mention the differences in ME1's controls themselves.Ĭomparing the XInput and Playstation profiles, you may note shoulder buttons/triggers are flipped upside down between them. I didn't see the kind of profile I wanted for Mass Effect 1 - something similar to Mass Effect 2's XBox layout - so I made one. ![]()
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