For example, if a unit has an ability in slot 1 and 3, but no ability in slot 2, then the 2nd slot is not visible and the 3rd ability is moved next to the 1st ability, so that there is no gap. If one slot is empty and contains no ability, it is not visible in-game, and all abilities coming after it are moved together. There are 6 ability slots which can be used. Hotkeys can still be changed freely after selecting a template, except Legacy Keys’ item hotkeys. Key bindings similar to Heroes of Newerth.ġ Legacy keys can also be enabled by ticking the corresponding option in the Advanced Hotkeys settings, rather than starting over with this template.Īctivating a template unbinds all hotkeys used in it from their existing actions. Key bindings similar to League of Legends. Key bindings similar to various Massively Multiplayer Online games. Available templates are: Templateĭota 2 default hotkeys, adapted for using W, A, S and D for camera movement.ĭota 1 style hotkeys with different ability hotkeys for every hero and unit. ” at the bottom left of the settings menu. The player can choose from a variety of pre-set hotkey templates, which can be found by clicking on “ Reset hotkeys. Hotkey templates īy default, the game uses the “Arrow (Default)” hotkey layout. In the advanced hotkeys, there are additional settings for unit actions, shop actions, interface and control groups, and the hotkeys for camera actions, saved camera positions and some hotkey setting options. There are hotkeys for abilities, items, unit actions, shop actions, chat, interface and control groups. The player can change the hotkeys at any time, even during a match. The following keys are bindable on their own, but cannot be combined with ALT: PRINT KEY, TABīasic hotkeys are active while playing a match.The PRINT KEY is fully bindable, but it also keeps its default function, which is to take screenshots.This is true even when the keys get bound ingame. These keys keep their default function, which is opening the start menu on the desktop. The WINDOWS KEY (left and right) (or COMMAND KEY on Apple keyboards) are unbindable, but they can be turned bindable in the advanced hotkey settings.When the modifier gets rebound, ALT has no use. Although the ALT modifier can be bound to another key, ALT is still unbindable.The ALTGR key is treated as the same key.
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